AI Insights · Timothy · July 2025
Top Business Games in Central America Q2 2025: Unified Platform Insights
Explore the performance of the top five business games in Central America during Q2 2025 on a unified platform, with key trends in downloads, revenue, and active users.
In the second quarter of 2025, the business game category in Central America saw notable performances from the top five applications on a unified platform, encompassing both iOS and Android data. These insights are brought to you by Sensor Tower, where you can find more detailed analytics.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd experienced fluctuations in weekly revenue, peaking at approximately $3.3K in mid-April. Downloads showed a downward trend after an initial rise, starting at around 20K and dropping to about 13.9K by the end of June. Active users varied significantly, with an initial peak at 56.6K, followed by a decline to 18.2K, and a resurgence to 22.9K by the quarter's end.
Grand Hotel Mania・ My Manager by DCGamePub Limited maintained steady weekly revenue, culminating in a peak of roughly $2.8K in mid-June. The downloads were relatively stable, with a notable increase to 5.4K in early June. Active users saw a gradual increase, reaching a high of 12.9K mid-June, before ending the quarter at 10.1K.
My Perfect Hotel from SayGames LTD showed consistent download numbers, peaking at about 153.7K in late June. Revenue trends were relatively stable, with a high of $2.3K at the end of the quarter. Active users fluctuated, reaching a peak of 806.1K by the end of June, indicating strong engagement.
Idle Office Tycoon-Money game by Chengdu Warrior Tech Limited had variable download numbers, with a significant spike to 16.3K in late April. Revenue showed a moderate increase, peaking at $1.9K in mid-May. Active users rose steadily to 18.7K in late May before declining to 9.6K by the end of June.
Chainsaw Juice King: Idle Shop, also from SayGames LTD, experienced a substantial increase in downloads, reaching 126.1K in mid-April. Revenue trends were modest, peaking at around $1.5K in mid-April. Active users saw an early peak of 172.5K in late April, with numbers stabilizing around 70.3K by the end of June.
These insights provide a snapshot of the dynamic performance trends within the business games category in Central America for Q2 2025.